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Necromancer, which lets you raise Dead to join your army (which negatively impact Morale of Non-Evil soldiers - just saying). You can also become a mage if you fulfill a quest from one of the scrollselling Mage Masters. The Magic Power skill is reduced by wearing heavy armor or enhanced by special items found in the game. You can buy further spell scrolls in the capital of the Ridas Magocracy, in the Capital of the Drow and in the Capital of the Elves.
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Mage Apprentice, which gives you the ability to access a spellbook with Magic Missile in it. Only if you are not a Paladin already, though. You can also become a Cleric (with a generic set of spells) by putting a holy symbol in your inventory. You only can become a Paladin at Character Creation.Ĭleric, which lets you choose a deity that your character is following, also grants access to another set of spells unaffected by wearing armor.Īlso, the flavor of your deity (good/neutral/evil) affects the power of your spells (good boosts healing and weakens harming and vice versa). Paladins can't use the Sneak and Necromancy(duh) skills, so don't waste points there. Paladin, which gives you access to a set of spells that is unaffected by your wearing of armor, but also unaffected by the various enhancing items that can be found in the game. Phantasy lets you choose a Character Class, some of which have lasting consequences on the game. So let me just begin with a few words about Character Creation.